Tofma wrote:you mean like how in T5 you could just do an infinite with steve? or how bryan could just abuse b1 all day and win once it hit? or when you could just abuse backdash->duckjab all day? or when you could do over 100dmg off a jab?
Tekken 1-3 basically, Tekken 5 was quite juggle heavy too. Once again I'm talking about duration
Tofma wrote:so you say you want "back n forth action"? in that case T4 is the game for you. why not go play that 1? i doubt namco will change everything just so 3 random causals could enjoy the game by themselves.
Again you're just assuming thats the ONLY thing I want, you're not reading my posts closely enough. As much as I would like this (on a personal level) I merely gave this as an example of many examples my MAIN concern is
changeTofma wrote:Definitely but for a game thats based on more realistic fighting Tekken 6 does take it a little bit too far...
oh god not this "realism" thing again. listen, tekken was never realistic. if you want realism go play UFC undisputed or something.
I disagree though it's certaintly debetable I always felt Tekken well atleast the older titles especially Tekken 3 titles felt a little more realistic in it's style (of course you're alwys going to have exagtrated moves) then lets say SF or DOA I'm not saying Tekken is 100% realistic like UFC or Fight Night but I definitely think it
WAS more geared for a realistic feel then other fighters I get the same vibe from VF too.
Tofma wrote:yeah...it looked just fine before, its just in this game it looks dumb for some reason
Yes because it's going on for so long....
Tofma wrote:we all know that. but you should just deal with. because BR's juggles are really short compared to some games out there
I can't sorry, we all have our own quirks
Tofma wrote:who knows. T2 was well received so it makes no sense to change the game. Namco got lucky that T3 became the hit it was
I know the answer.....wanna hear it?
Tofma wrote:or the series could die. too much risk involved. its better to just go the easy way and not change everything. Look at BR, you say it's pretty much the same as 5 but it's still the #1 selling arcade game in japan.
Wasn't that same risk involved when changing Tekken 3 though?
Tofma wrote:i give up..logic just wont do me any good with you
I could accuse you of the same thing
RazzatheReaver wrote:Yeah, nah, look at my post again and see "learnt from their mistakes". They have made stupid mistakes which did alienate their fanbase before, but considering the reception that Tekken 4 and SC mode got, I don't think they'll be taking any needless risks again.
Learning from their mistakes doesn't take away the fact they still made a "mistake" even though IMO Tekken 4 was excellent.
RazzatheReaver wrote:Are you admitting that it actually would be stupid of Namco to change things again?
No, it wasn't me who was admiting Namco are stupid for changing things and so called "alienating" their fanbase that was you Razz re-read your last post.
White Angel wrote:Faceplam* Just give up already, and I don't think that the bound going to be removed anytime soon.
Well MLK had a dream why can't I
Reno Raines wrote:It annoys me no end when people jump on anyone who says "realism". Sure Tekken isn't a real fighting simulator, but it's grounded in reality to some extent. It has people in it punching eachother. It isn't just a bunch of white noise on your telly.
I think what makes Tekken awesome is its sense of tangible, physical violence, along with its colourful characters. Tekken wouldn't be nearly as cool as it is without the influence of real life martial arts, motion capture and stuff. Retarded looking juggles, messed up hitboxes, properties inconsistent with how moves look, moves that involve way more superhuman strength than the rest of some character's moveset let the game down for me.
Finally somebody who understands me
![clapping [clap]](./images/smilies/clap.gif)
Thank You kind sir
Reno Raines wrote:I'm a bit put off by hearing the juggles are as long or longer than before,
Tell me about it, it's like there are more and more combos/juggles with each new title the series might turn into GG at this rate
![[laugh] [lol]](./images/smilies/laugh.gif)
(I'm kidding btw guys)
Right guys I've enbolded ALL this quote specifically because It's the best post I've read on this thread. This guy really understands where I'm coming from and has clearly took the time to
READ what I've said carefully.
Aerisboy88 wrote: As a fan i don't think its wrong to make some adjustments here and there for a new installment. not saying make it where only a certain group enjoys it. but where all types of gamers can have a go at it at their own pace. kinda like Tekken 3. just an example not saying i want a Tekken 3 clone. that wouldn't be evolving if they went that route. and sometimes risks can be good as well as bad
This is EXACTLY what I am saying im not saying I want a Tekken 1 2 or 3 clone or I
JUST want bounding removed. What i'm saying is I want
change. There are many ways to change the
style/feel of a game, from graphics, art/graphics direction/style, soundtrack, overall presentation,(from menus to ingame touches) Characters and gameplay many, many different ways.