T6BR - Zafina Gameplay Information Thread *revived*

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T6BR - Zafina Gameplay Information Thread *revived*

Postby Melee_Sovereign » Tue Sep 21, 2010 7:53 pm

Welcome to Zafina Gamplay Information Thread!

If you're interested in using Zafina, then you've come to the right place. This thread will have everything about Zafina's gameplay, from NCs to Juggles to Punishment to Okizemes and so on. The only thing it won't have is anti-stratagies. There's a seperate thread for that.

Right now the thread is incomplete. I haven't put down every gameplay aspect, but I'll be sure to. The thread probably will never stop being updated(well maybe when Tekken 7 comes out, it will).

Zafina legend:

MNT = Praying Mantis stance.
SCR = Scarecrow Stance.
TRT = Tarantula Stance.

NC's:

- 1,2; h,h, generic 1 2 jab punisher, 18 dmg.
- 1,3; Less advantage on block than 1,2, 24 dmg.
- 1+2,4; m,m, 38 dmg.
- f+2,3 m,h, duckable, HC'able, 32 dmg.
- d/f+1,2; i13, +1 on hit, 34 dmg.
- d/f+1,4; i13, -1 on hit, 36 dmg.
- d/f+3,4; 38 dmg.
- d+2,4; 34 dmg.
- d/b+1+2,1+2; 32 dmg.
- b+4,4; HC'able, unsafe, 47 dmg.
- f,f+3+4; great range, 37 dmg.
- ws 1,2; 28 dmg.
- TRT 1+2; provides okizemes, 34 dmg.
- SCR 2,2; 35 dmg
- SCR 3,3; 30 dmg
- SCR 3,f+3; m,h, wallsplats, 34 dmg
- SCR 3+4; 31 dmg
- MNT (2),1,3; 42 dmg

NCc's:

- 1,4 TRT -7 on hit(?) 27 dmg.
- 2,1; 27 dmg.
- 2,2; 28 dmg.
- 1+2,4,4; 48 dmg.
- f+2,3,4; 40 dmg.
- d/f+3,d+4; i14,39 dmg.
- d/f+4,1; 45 dmg.
- d+1,1; i12, KND, 36 dmg.
- d+2,4,3; 36 dmg.
- d+4,3; Launches.
- d/b+4,2; Launches.
- f,f+3,1; 47 dmg .
- TRT 4,3; Launches.
- SCR d+3,3; Launches.
- SCR d+3,d+3; possibly plus frames on hit, 32 dmg.
- MNT 2,1,4; axis dependent, 44 dmg.
- MNT 3,4,4; 41 dmg.
- MNT 3,4,d+4; 40 dmg.
- MNT 4,3; 30 dmg.
- MNT d+1,4; 46 dmg.
- MNT d+3,1; Launch.

Punishment:
- 10f: 1,2 18 dmg / 1,3 24 dmg
- 13f: d/f+1,2 34 dmg / d/f+1,3 36 dmg
- 14f: d/f+3,4 38 dmg / 1+2,4(?) 38 dmg
- 16f: d/f+2 Launch
- 17f: u/f+4 Launch

WS Punishment:
- 11f: WS 4 ? dmg
- 15f: WS 1,2 Small launch / WS 1 Small launch
- 18f: WS 2 Launch

Juggle-combo information:

Bound enders:
- d/f+1,4 Works for pretty much all juggles, and a wall carrier 12-14 dmg
- d/f+4,1 Works for pretty much all juggles and a bit more damage 14-16 dmg
- 3 SCR 4 Works for some juggles, and most damaging(?) 18-19 dmg
- b+4,4 Works for some juggles ?-18 dmg

Wall combos:
- f+2,3 SCR 3 23 dmg(Good set up for SCR 1+2)
- f+2,3,4 24 dmg
- f+2,3 SCR 4 30 dmg
- u/f+1, d/f+1,2 27 dmg

Normal Hit launchers:

Note: with the combos with walls, I just used basic math to add up how much damage it is with the different B! ender, Wallsplat and Wall combo damage, instead of actually testing them. So there's a slight chance it might be off, but not by very much. A couple of them have been tested, but not every single one. ALL NON-WALL combos HAVE been tested though.

d/f+2:
- d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+4,1 64 dmg
- 1, u/f+1, f+2,3 SCR 3+4 B! d/f+4,1 64 dmg
- u/f+1, 1+2 B!, u/f+1, f+2,3 SCR 3+4 67 dmg
- u/f+4, d/f+1, f+2,3 SCR 3+4 B! d/f+4,1 67 dmg
- u/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+4,1 68 dmg
- d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+1,4 62 dmg W! f+2,3 SCR 4 93 dmg
- 1, u/f+1, f+2,3 SCR 3+4 B! d/f+1,4 62 dmg W! f+2,3 SCR 4 93 dmg
- u/f+4, d/f+1, f+2,3 SCR 3+4 B! d/f+1,4 65 dmg W! f+2,3 SCR 4 96 dmg
- u/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+1,4 66 dmg W! f+2,3 SCR 4 97 dmg

u/f+4:
- d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+4,1 70 dmg
- 1, u/f+1, f+2,3 SCR 3+4, B! d/f+4,1 70 dmg
- d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+1,4 68 dmg W! f+2,3 SCR 4 99 dmg
- 1, u/f+1, f+2,3 SCR 3+4, B! d/f+1,4 68 dmg W! f+2,3 SCR 4 99 dmg

d/b+1+2:
- MNT d+3,1, d+1,4 52 dmg

WS 1,2:
- d/f+4,1 46 dmg

WS 1:
- d/f+1,3,2,3,4 44 dmg

WS 2:
- d/f+2, d,f+1, f+2,3 SCR 3+4 B! d/f+4,1 73 dmg
- 1, u/f+1, f+2,3 SCR 3+4 B! d/f+4,1 74 dmg
- d/f+2, d,f+1, f+2,3 SCR 3+4 B! d/f+1,4 71 dmg W! f+2,3 SCR 4 102 dmg
- 1, u/f+1, f+2,3 SCR 3+4 B! d/f+1,4 72 dmg W! f+2,3 SCR 4 103 dmg

f+3:
- SCR 3+4 B! f+2,3 SCR 4 68 dmg
- SCR 3+4 B! d/f+1, f+2,3 SCR 3+4 72 dmg

f+3~b:
- f,f~n, f+2,3 SCR 3+4 B! d/f+4,1 75 dmg
- f,f~n, f+2,3 SCR 3+4 B! 3 SCR 4 78 dmg
- f,f~n, d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+4,1 82 dmg
- f,f~n, f+2,3 SCR 3+4 B! d/f+1,4 73 dmg W! f+2,3 SCR 4 104 dmg
- f,f~n, d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+1,4 80 dmg W! f+2,3 SCR 4 111 dmg

SCR d/f+3:
- ws 4, d/f+1, f+2,3, 3+4 B! d/f+4,1 75 dmg
- ws 4, d/f+1, f+2,3, 3+4 B! d/f+1,4 73 dmg W! f+2,3 SCR 4 104 dmg

SCR 4:
- SCR 2,2 B! f2,3, SCR 4 68 dmg
- SCR 1, 2,2 B! f+2,3 SCR 3+4 70-77 dmg(Quite inconsistant. Damage depends on how well it hits)
- ~b, d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+4,1 79 dmg
- ~b, d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+1,4 77 dmg W! f+2,3 SCR 4 108 dmg

TRT 2:
- f+2,3~b, f+2,3 SCR 3+4 B! d/f+4,1 79 dmg
- u/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+4,1 81 dmg
- f+2,3~b, f+2,3 SCR 3+4 B! d/f+1,4 77 dmg W! f+2,3 SCR 4 108 dmg
- u/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+1,4 79 dmg W! f+2,3 SCR 4 111 dmg

Counter Hit launchers:

CH b+1:
- f+2,3~b, f+2,3 SCR 3+4 B! d/f+4,1 77 dmg
- f+2,3~b, f+2,3 SCR 3+4 B! d/f+1,4 75 dmg W! f+2,3 SCR 4 106 dmg


CH 1+2:
- f+2,3~b, f+2,3 SCR 3+4 B! d/f+4,1 79 dmg
- f+2,3~b, f+2,3 SCR 3+4 B! d/f+1,4 77 dmg W! f+2,3 SCR 4 108 dmg

CH b+2:
- f+2,3~b, f+2,3 SCR 3+4 B! d/f+4,1 82 dmg
- f+2,3~b, f+2,3 SCR 3+4 B! d/f+1,4 80 dmg W! f+2,3 SCR 4 111 dmg

CH d/b+4,2:
- u/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+4,1 93 dmg
- u/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+1,4 91 dmg W! f+2,3 SCR 4 122 dmg


CH SCR 1+2:
- 1+2 B! f+2,3,4 75 dmg
- ss 1+2 B! f+2,3,4 76 dmg
- ws 1,2, d/f+1, 1+2 B! 3 SCR 4 89 dmg
- ws 1,2, d/f+1, 1+2 B! d/f+1,482-84 dmg W! f+2,3 SCR 4 113-115 dmg

CH SCR d+3,3:
- SCR 3+4 B! f+2,3 SCR 4 83 dmg
- SCR 3+4 B! d/f+1, f+2,3 SCR 3+4 88 dmg
- ~b, f,f~n, f+2,3 SCR 3+4 B! d/f+4,1 89 dmg
- ~b, f,f~n, f+2,3 SCR 3+4 B! 3 SCR 4 92 dmg
- ~b, f,f~n, d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+4,1 96 dmg
- ~b, f,f~n, f+2,3 SCR 3+4 B! d/f+1,4 87 dmg W! f+2,3 SCR 4 118 dmg
- ~b, f,f~n, d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+1,4 94 dmg W! f+2,3 SCR 4 125 dmg

CH TRT 4,3:
- d/f+1, 1,3, 1+2 B! u/f+1, b+1 86 dmg
- d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+4,1 92 dmg
- d/f+1, d/f+1, f+2,3 SCR 3+4 B! d/f+1,4 90 dmg W! f+2,3 SCR 4 121 dmg

CH MNT d+3,1:
- d+3,1, 4,3 65 dmg

Will be updated.
Last edited by Melee_Sovereign on Wed Oct 19, 2011 8:46 pm, edited 4 times in total.
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Re: Zafina's Gameplay Information Thread(Nothing lost)

Postby Melee_Sovereign » Tue Sep 21, 2010 7:53 pm

*Reserved*
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Re: Zafina's Gameplay Information Thread(Nothing lost)

Postby Melee_Sovereign » Tue Sep 21, 2010 7:53 pm

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Re: Zafina's Gameplay Information Thread(Nothing lost)

Postby Melee_Sovereign » Tue Sep 21, 2010 7:54 pm

*Reserved*
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Re: Zafina's Gameplay Information Thread(Nothing lost)

Postby Evil_Gotenks » Tue Sep 21, 2010 8:12 pm

Nice to see everything was saved... Nice one Melee :)

I'll defo look this up later, cos i am thinkin of gettin better with Zaffy...
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Re: Zafina's Gameplay Information Thread(Nothing lost)

Postby Melee_Sovereign » Tue Sep 21, 2010 8:17 pm

Evil_Gotenks wrote:Nice to see everything was saved... Nice one Melee :)

I'll defo look this up later, cos i am thinkin of gettin better with Zaffy...


Yeah, when this site was acting up, I got worried about Zafina's thread, and I knew it would be a pain to have to do all of this over. So I decided to copy and paste all of this info and save it in a draft, and then finally repasted it in this thread. :)
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby Cell » Fri Sep 24, 2010 7:13 am

SCR 4 Launch

SCR 1, SCR 1+2 B! f+2,3,4 W! f+2,3,4 - 98 dmg last I time I looked.

Without the W! it does around 75 dmg.

Also after you use FC d/f+3, instead of using b+3, and your opponent rolls away from you, you can hit them with 1+2,4,4 since their back is to you and then do b+3 and that's almost half their health.

You have to time the 1+2 when they stand up otherwise you'll B! them.
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby Melee_Sovereign » Fri Sep 24, 2010 7:51 am

CelestialDeath wrote:SCR 4 Launch

SCR 1, SCR 1+2 B! f+2,3,4 W! f+2,3,4 - 98 dmg last I time I looked.

Without the W! it does around 75 dmg.


I'll add that when I update this thread with significant amount of information.

Also after you use FC d/f+3, instead of using b+3, and your opponent rolls away from you, you can hit them with 1+2,4,4 since their back is to you and then do b+3 and that's almost half their health.

You have to time the 1+2 when they stand up otherwise you'll B! them.


This'll all go under "Guaranteed Stuff" rather than "NH/CH Combo Information" when I add that catagory.

BTW, SCR 1+2 and b+3 is guaranteed after landing 1+2,4,4 on BT opponents.
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby Cell » Sun Oct 03, 2010 8:30 am

More Counter Hit Combos

CH f,f+3~b
d/b+1, WS 4 - 45 dmg
d/b+1, WS 1,2 - 51 dmg
d/b+1~CC, d/f+1, f+2,3, SCR 3+4 B! d/f+4,1(77dmg)_d/f+1,4(75dmg)
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby LiliLover » Fri Dec 24, 2010 8:09 pm

Here's a counter hit combo:

CH df 3 4, WS 1 2, df 1, 1+2, B! <Bound ender)

Note: The combo will not work if the 3 in df 3 4 hits the opponent. It's one of those secrets I found out yesterday B)
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby Mechacide » Fri Dec 24, 2010 8:46 pm

LiliLover wrote:Here's a counter hit combo:

CH df 3 4, WS 1 2, df 1, 1+2, B! <Bound ender)

Note: The combo will not work if the 3 in df 3 4 hits the opponent. It's one of those secrets I found out yesterday B)

That's not really a secret. The notation would be CH (d/f+3),4 to show that the first part has to whiff or be blocked.
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby Cell » Fri Dec 24, 2010 9:09 pm

i10 moves are guaranteed after a CH d+4.
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby Legendary Sparda » Thu Dec 30, 2010 5:38 pm

Very helpful thread, great job Melee. [thumbsup]
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby Cell » Fri Dec 31, 2010 9:40 pm

CelestialDeath wrote:i10 moves are guaranteed after a CH d+4.

To add to that i13 moves are also guaranteed.

But something confuses me. When the dummy is set on "Stand" you can do, for example, CH d+4, 1,3 and it will register it as a 3 hit combo, but if you put the dummy on "Stand to guard" CH d+4, 1,3 no longer works (or any of the other options). Does that mean that it's actually not guaranteed?


MNT Combo
MNT d/f 2, 1, f+2,3, SCR 3+4 B!, d/f 1,4 - 60 dmg (that's the highest amount of damage I've been able to get in the open with this launcher)
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby Mechacide » Fri Dec 31, 2010 9:49 pm

CelestialDeath wrote:
CelestialDeath wrote:i10 moves are guaranteed after a CH d+4.

To add to that i13 moves are also guaranteed.

But something confuses me. When the dummy is set on "Stand" you can do, for example, CH d+4, 1,3 and it will register it as a 3 hit combo, but if you put the dummy on "Stand to guard" CH d+4, 1,3 no longer works (or any of the other options). Does that mean that it's actually not guaranteed?

Yeah, they're not guaranteed. The +F from CH d+4 must be a false advantage. Which is a shame, because it's not like her getting guaranteed stuff from it would be broken or anything. Just make d+4 launch-punishable and bam, balance.
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby Cell » Wed Jan 05, 2011 9:46 pm

A good mixup for Zaf's FC d/f 3:

FC d/f 3~d, MNT u/f 3~d, after that you have a two choices based what the opponent does:

If the opponent attempts a 3 in FDFT her WS 2 would crush it and you would get a launch.
If the opponent stands up do another FC d/f 3 and go into the same mixup or don't and do b+3.
If the opponent stands up then ducks WS 2 or WS 1,2 them.

I've never had anyone tech to stand or forward roll on this mixup, but another FC d/f 3 should hit the former and WS 1,2 should catch the latter.
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Re: T6BR - Zafina Gameplay Information Thread *revived*

Postby GrudgeGhost » Fri Jun 22, 2012 3:15 am

here some unusual combos

CH 4,3
uf+4 1,4 (W!) TRT 1+2(b!) uf+1 df+1,2

db+4.2, df2, TRT 2
uf+1 df1 f2,3~ W! ff+3~b uf1 df+1,2

FD FA_SCR df+3
WS 4 df1,4 W! SS 1+2(b!) f2,3 SCR 3 oki
WS 4 df1,4,2,3 W! ff+3~b(B!) uf1 df+1,2

mnt df+1
df3,4 W! 1+2 f2,3 SCR 3 oki
1,3 1 1+2(B!) df+3,4_df1 d+2

uf+4, UF FT b+3+4
df+1 1 f+2,3 SCR 3+4(b!) df+1,4 (W!)

CH 1+2, 4
df1 f2,3 SCR 3+4(b!) baby dash uf1 b+1

CH f+2,3
~ df+1 f2,3 SCR 3+4(b!) baby dash b+4,4
SCR 1 SCR 1+2(B!) db4,2_3 SCR 4_3+4
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