SFxT General Discussion Vol.3

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Re: SFxT General Discussion Vol.3

Postby Malikarcanum » Thu Apr 12, 2012 9:25 pm

Just got this game yesterday. Mildly disappointed at the lack of depth, but I still like it.
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Re: SFxT General Discussion Vol.3

Postby Vinny » Fri Apr 13, 2012 3:06 pm

Capcom's other crossovers had more depth than this one. With the amount of time they had to put this game together, it seems rushed to me.
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Re: SFxT General Discussion Vol.3

Postby LonerHero » Fri Apr 13, 2012 8:50 pm

played Street Fighter X Tekken and i really enjoyed it

especially team kazuya/asuka both of them says DORYA!!

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Re: SFxT General Discussion Vol.3

Postby Kokoro » Sat Apr 21, 2012 6:07 pm

Vinny wrote:Capcom's other crossovers had more depth than this one. With the amount of time they had to put this game together, it seems rushed to me.


I like this more than any other Capcom fighting game crossover and the Tekken characters is one of the reasons.
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Re: SFxT General Discussion Vol.3

Postby Gaiash » Sun Apr 22, 2012 12:34 am

Vinny wrote:Capcom's other crossovers had more depth than this one. With the amount of time they had to put this game together, it seems rushed to me.

Can't say I agree. I mean this is the most detailed story a Capcom crossover has had not just showing us a rivalry and ending but how each official duo interact as they progress. Heck you even get character development.
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Re: SFxT General Discussion Vol.3

Postby LonerHero » Sun Apr 22, 2012 9:54 pm

are you guys haunting SFXT Trophies?
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Re: SFxT General Discussion Vol.3

Postby Cosmic_Castaway » Mon Apr 23, 2012 7:21 pm

Okay, so I got to play some Lars in SFxT at the Xanadu Monthly tournament I went to last Saturday. It was on Xbox, and they didn't have any pads, so I did the best I could on stick. Basic rundown of some things:

-623+K (u/f+3) is a DP, so it's fully invincible. Move is still broke even in 2D.
-He has Silent Entry and Dynamic Entry. I believe SE is done with 214P and DE is done with 236P.
-Silent Entry's followups are SE+1 and SE+3, done with P and K respectively after the Silent Entry.
-He can cancel one Silent Entry into another.
-Dynamic Entry is his shoulder attack for whatever, it's not an empty stance. His followups are DE1+2 (I believe done with b+HP or just HP, but I forget), and I forget what the second followup is.
-He has no target combos, i.e. Mishimas have LP, LP, MP to resemble 1,1,2.
-His grab is f,f,f+2+4 (Rejection).
-Avalanche Stomp (214+K iirc) has multiple followups depending on what P button you press afterwards, including a mid-air cancel with LP.
-I'm pretty sure his Silent Entry or Dynamic Entry go through projectiles, but I forgot to test.

I honestly think the on-disc Lars is only about 85%-90% finished. A Tekken character with no target combos is very strange. That being said, he already seems really good with what he has.
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Re: SFxT General Discussion Vol.3

Postby Eternal Blaze » Tue Apr 24, 2012 1:16 am

^
Raven has 1 target combo so its not that surprising tbh =S
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Re: SFxT General Discussion Vol.3

Postby Jun_Angel500 » Tue Apr 24, 2012 1:49 am

Have any of you done Asuka's trials and found yourself fighting Kazuya instead of Ryu?
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Re: SFxT General Discussion Vol.3

Postby LordDynasty » Tue Apr 24, 2012 3:11 am

Cosmic_Castaway wrote:Okay, so I got to play some Lars in SFxT at the Xanadu Monthly tournament I went to last Saturday. It was on Xbox, and they didn't have any pads, so I did the best I could on stick. Basic rundown of some things:

-623+K (u/f+3) is a DP, so it's fully invincible. Move is still broke even in 2D.
-He has Silent Entry and Dynamic Entry. I believe SE is done with 214P and DE is done with 236P.
-Silent Entry's followups are SE+1 and SE+3, done with P and K respectively after the Silent Entry.
-He can cancel one Silent Entry into another.
-Dynamic Entry is his shoulder attack for whatever, it's not an empty stance. His followups are DE1+2 (I believe done with b+HP or just HP, but I forget), and I forget what the second followup is.
-He has no target combos, i.e. Mishimas have LP, LP, MP to resemble 1,1,2.
-His grab is f,f,f+2+4 (Rejection).
-Avalanche Stomp (214+K iirc) has multiple followups depending on what P button you press afterwards, including a mid-air cancel with LP.
-I'm pretty sure his Silent Entry or Dynamic Entry go through projectiles, but I forgot to test.

I honestly think the on-disc Lars is only about 85%-90% finished. A Tekken character with no target combos is very strange. That being said, he already seems really good with what he has.


It would be strange if it wasn't.

Overall he seems great, I'm hoping for a good chunk more when he is fully completed. What can you say about his Voice Acting and animation? Does everything look good?
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Re: SFxT General Discussion Vol.3

Postby Cosmic_Castaway » Tue Apr 24, 2012 5:24 am

Eternal Blaze wrote:^
Raven has 1 target combo so its not that surprising tbh =S

O.o

Well Raven is top tier anyway, so he doesn't need those. >.>
LordDynasty wrote:It would be strange if it wasn't.

Overall he seems great, I'm hoping for a good chunk more when he is fully completed. What can you say about his Voice Acting and animation? Does everything look good?

Yeah, everything's fine. If the game wasn't ass, I would buy it for him and Guy.

Also, I just remembered that (iirc) Dynamic Entry has a followup that you can tag out of. It think the full notation is like 236P~P~P, and then you can tag out at the end. Dunno what you could get off it though, my arcade stick skills aren't exactly decent.
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Re: SFxT General Discussion Vol.3

Postby FinalBoss713 » Thu Apr 26, 2012 4:17 am

Wish I can see more Lars and Christie in action. I've seen matches on the elite channel, but the hackers are dog s*** terrible at this game. Someone had the DLC character trials on youtube but didnt get to it in time. Wish I could see their trials.
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Re: SFxT General Discussion Vol.3

Postby LonerHero » Thu Apr 26, 2012 11:28 am

JunxKazuya500 wrote:Have any of you done Asuka's trials and found yourself fighting Kazuya instead of Ryu?



I have done Asuka Trails only 2 left...

And no I found myself Fighting Ryu instead of Kazuya
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Re: SFxT General Discussion Vol.3

Postby Jun_Angel500 » Thu Apr 26, 2012 1:35 pm

Lucky! I got four left. But it's weird because I found myself fighting Kazuya from out of no where.

I'll upload it to YouTube then show it here.

*Edit*
http://www.youtube.com/watch?v=9C0X-hOSUPQ

Well I couldn't post the actual video here but there's the link.
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Re: SFxT General Discussion Vol.3

Postby Karl_Est » Thu Apr 26, 2012 2:16 pm

Let me fix that for you:

If you want the video appear like I did, then you must click youtube then wrote this inside of it:9C0X-hOSUPQ
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Re: SFxT General Discussion Vol.3

Postby LonerHero » Thu Apr 26, 2012 6:01 pm

strange...

Anyway...

When you perform these moves on trail mode don't mash the buttons all you need to do is the perfect timing...

SFXT Trails aren't that hard...
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Re: SFxT General Discussion Vol.3

Postby Jun_Angel500 » Thu Apr 26, 2012 9:04 pm

They really aren't difficult the one I am near perfection on is Nina's trials. Her's are crazy easy. Just one left.

Oh and thanks for the tips on the trials and video converter.
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Re: SFxT General Discussion Vol.3

Postby Keita » Fri Apr 27, 2012 9:36 pm

http://www.capcom-unity.com/brelston/blog/2012/04/27/street_fighter_x_tekken_patch_notes,_infinites,_frame_data_and_more_addressed


The SFxT team has just sent us word a gameplay patch will hit 360/PS3 in mid May. The final date is still to be determined, but we do have the list of changes that'll take effect when the patch arrives...

Kazuya Restand glitch infinite combo has been removed.

Kuro cr.MP infinite has been removed.

Xiaoyu QCB MP infinite has been removed.

Pacman Hit back on LP and LK has been changed so infinite has been removed.

Jin Chop Kick Glitch on mid air opponents has been fixed.

When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.

Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.

Juri Senpusha's frames on block have been changed to below:

L ver. stand block -5F

M ver. stand block -10F

M ver. crouch block -10F

Shikusen causes opponents to be pushed back less far when blocked.

Rufus Falcon Kick (dive kick) properties have been changed:

Hurt box added to his feet and the move no longer crosses up easily.

Frames on block have been modified to -4F

Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.

M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.

Jump/lever input bug Addresed issue where diagonal inputs/jumps did not come out properly.

Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.

Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.

We should have a solid date for you soon!
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Re: SFxT General Discussion Vol.3

Postby ***** » Sat Apr 28, 2012 2:48 pm

I guess with running TN I've been simply too busy to play games these anymore

I missed out from this great game, though I bought it, I don't think I have the time to get into it to be honest
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Re: SFxT General Discussion Vol.3

Postby Karl_Est » Sun Apr 29, 2012 11:24 am

Looks like we "might" get to play the Vita version of SF X T in October 2 this year:
http://www.eventhubs.com/news/2012/apr/28/street-fighter-x-tekken-vita-has-amazon-release-date-october-2-2012/
I wonder, if there's still any hype for this by the time it gets out.
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