Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Tekken Tag 2 Forum

Moderator: Mod Team

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Keita on Tue Mar 29, 2011 9:02 pm

Image

-speedkillz- wrote:Some of you guys aren't reading my previous posts carefully enough I've already addressed the damage issue. I said I give Tekken 6 CREDIT for adding a good scaling system it's good. I do not like the TIME/DURATION however between juggles/bounds it simply gets boring to watch I prefer the swing to swing back n forth action of the earlier titles...However I understand Tekken 5 needed to change from that and when it did it was awesome now this gameplay style is boring me and my friends it's time to change back and tbh after giving it some thought I think it might after TTT2


*Faceplam* Just give up already, and I don't think that the bound going to be removed anytime soon.

-speedkillz- wrote:Definitely but for a game thats based on more realistic fighting Tekken 6 does take it a little bit too far...I mean slamming your opponent to the ground then picking him back up while keeping him floating in the air while jabbing his ankles does start to look abit retarded If this was GG or MvsC or any other combo centric game I could understand.


Tekken never was a realistic fighting game while you have devil's, animals, and a pink hair humanoid android. Have you ever played Virtua Fighter 5 and DOA 4? Both of those games have bounds as well.
Image
User avatar
Keita

Savior 羅将
 
Posts: 5599
Joined: Wed Apr 22, 2009 4:49 pm
Location: USA

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby A G1ANT SQU1D on Tue Mar 29, 2011 10:26 pm

Ya, I can just feel the realism of Tekken when I pick Kuma and go to work. Everything about it is realistic. I mean, he fights just how a real bear would fight! You know what I mean? It's just that stupid B! system that screws everything up and makes me unable to take the game seriously. :l

Edit: I mean, we all know that it's possible to launch a human being 5 feet into the air with a simple uppercut to the jaw. But when they make it so that you can bounce them off the ground, then they're stepping outside the boundaries of reality. :l
JFDP: Just-Frame Dragon Punch

Image
FACT: Big Trouble in Little China is the best movie ever made. [panda1]
User avatar
A G1ANT SQU1D

4th KYU 四級
 
Posts: 562
Joined: Sat Nov 27, 2010 2:58 am
Location: Texas

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby The90sKid on Tue Mar 29, 2011 10:56 pm

Tekken? Realistic?

[Nina]Puh-leaze[/Nina]

Leave that ish to VF.
Image
Image
User avatar
The90sKid

3rd KYU 三級
 
Posts: 667
Joined: Thu Aug 13, 2009 7:49 pm

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby ASIAN INVASION on Tue Mar 29, 2011 11:01 pm

Realistic? TEKKEN has worldwide wars, huge dragons, annoying kangaroos, fighting bears, combatant robots, ninja spies, devils, angels, ogres, and aliens (yoshi) IS THAT CHUR F*CKIN DEFINITION OF REALISTIC?
Image

:yay LIGHTS 4EVAH!11 :yay

TUMBLR | FACEBOOK | TWITTER
User avatar
ASIAN INVASION

Marauder 猛虎
 
Posts: 2710
Joined: Thu Feb 24, 2011 1:34 am
Location: NARNIA

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Kicky on Tue Mar 29, 2011 11:26 pm

The90sKid wrote:Leave that ish to VF.

even VF is a bit far from realistic.
try fight club.
Image
"Watashi ni makasete!"
User avatar
Kicky

Suzaku 朱雀
 
Posts: 7470
Joined: Wed Feb 11, 2009 7:11 pm
Location: sneaking into buildings with Xiao ;P

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Reno Raines on Tue Mar 29, 2011 11:28 pm

It annoys me no end when people jump on anyone who says "realism". Sure Tekken isn't a real fighting simulator, but it's grounded in reality to some extent. It has people in it punching eachother. It isn't just a bunch of white noise on your telly.

I think what makes Tekken awesome is its sense of tangible, physical violence, along with its colourful characters. Tekken wouldn't be nearly as cool as it is without the influence of real life martial arts, motion capture and stuff. Retarded looking juggles, messed up hitboxes, properties inconsistent with how moves look, moves that involve way more superhuman strength than the rest of some character's moveset let the game down for me.

That's pretty off topic though.

I don't think this game will wow me as much as the original, but that may have something to do with rose tinted glasses, but also, sequels to great things are seldom as great as great things. Regression towards the mean and that. TTT just got so many things right. The graphics really were incredible after T3, in terms of polygon count and stuff, and the art direction was great. It still looks great today. It also just feels really good to play. I can't really put my finger on why, but it did. The game really "flowed". Maybe it's because of the PAL 50Hz slightly slow motion. Mabye it's because the computer juggled less than it does now. Maybe it's because the "gravity" was more accurate. Maybe hitboxes were more accurate. Maybe it was before "move inflation" got so out of hand.

The comparison is unfair in a way. TTT2 is going to find it harder to blow us away, because it's on the same hardware as T6. I could be surprised though. I'm a bit put off by hearing the juggles are as long or longer than before, seeing people go through eachother during tags, and Nina still having that effing spacesuit, but if they stuff it full of content then it should be pretty sweet.
Reno Raines

BEGINNER 入門生
 
Posts: 44
Joined: Sat Feb 12, 2011 1:59 pm

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby -speedkillz- on Wed Mar 30, 2011 12:30 am

Tofma wrote:you mean like how in T5 you could just do an infinite with steve? or how bryan could just abuse b1 all day and win once it hit? or when you could just abuse backdash->duckjab all day? or when you could do over 100dmg off a jab?


Tekken 1-3 basically, Tekken 5 was quite juggle heavy too. Once again I'm talking about duration


Tofma wrote:so you say you want "back n forth action"? in that case T4 is the game for you. why not go play that 1? i doubt namco will change everything just so 3 random causals could enjoy the game by themselves.


Again you're just assuming thats the ONLY thing I want, you're not reading my posts closely enough. As much as I would like this (on a personal level) I merely gave this as an example of many examples my MAIN concern is change

Tofma wrote:Definitely but for a game thats based on more realistic fighting Tekken 6 does take it a little bit too far...
oh god not this "realism" thing again. listen, tekken was never realistic. if you want realism go play UFC undisputed or something.


I disagree though it's certaintly debetable I always felt Tekken well atleast the older titles especially Tekken 3 titles felt a little more realistic in it's style (of course you're alwys going to have exagtrated moves) then lets say SF or DOA I'm not saying Tekken is 100% realistic like UFC or Fight Night but I definitely think it WAS more geared for a realistic feel then other fighters I get the same vibe from VF too.

Tofma wrote:yeah...it looked just fine before, its just in this game it looks dumb for some reason :l


Yes because it's going on for so long....


Tofma wrote:we all know that. but you should just deal with. because BR's juggles are really short compared to some games out there


I can't sorry, we all have our own quirks


Tofma wrote:who knows. T2 was well received so it makes no sense to change the game. Namco got lucky that T3 became the hit it was



I know the answer.....wanna hear it?

Tofma wrote:or the series could die. too much risk involved. its better to just go the easy way and not change everything. Look at BR, you say it's pretty much the same as 5 but it's still the #1 selling arcade game in japan.


Wasn't that same risk involved when changing Tekken 3 though?

Tofma wrote:i give up..logic just wont do me any good with you


I could accuse you of the same thing




RazzatheReaver wrote:Yeah, nah, look at my post again and see "learnt from their mistakes". They have made stupid mistakes which did alienate their fanbase before, but considering the reception that Tekken 4 and SC mode got, I don't think they'll be taking any needless risks again.


Learning from their mistakes doesn't take away the fact they still made a "mistake" even though IMO Tekken 4 was excellent.


RazzatheReaver wrote:Are you admitting that it actually would be stupid of Namco to change things again?


No, it wasn't me who was admiting Namco are stupid for changing things and so called "alienating" their fanbase that was you Razz re-read your last post.


White Angel wrote:Faceplam* Just give up already, and I don't think that the bound going to be removed anytime soon.


Well MLK had a dream why can't I [lol]

Reno Raines wrote:It annoys me no end when people jump on anyone who says "realism". Sure Tekken isn't a real fighting simulator, but it's grounded in reality to some extent. It has people in it punching eachother. It isn't just a bunch of white noise on your telly.

I think what makes Tekken awesome is its sense of tangible, physical violence, along with its colourful characters. Tekken wouldn't be nearly as cool as it is without the influence of real life martial arts, motion capture and stuff. Retarded looking juggles, messed up hitboxes, properties inconsistent with how moves look, moves that involve way more superhuman strength than the rest of some character's moveset let the game down for me.




Finally somebody who understands me [clap] Thank You kind sir



Reno Raines wrote:I'm a bit put off by hearing the juggles are as long or longer than before,


Tell me about it, it's like there are more and more combos/juggles with each new title the series might turn into GG at this rate [lol] (I'm kidding btw guys)



Right guys I've enbolded ALL this quote specifically because It's the best post I've read on this thread. This guy really understands where I'm coming from and has clearly took the time to READ what I've said carefully.

Aerisboy88 wrote: As a fan i don't think its wrong to make some adjustments here and there for a new installment. not saying make it where only a certain group enjoys it. but where all types of gamers can have a go at it at their own pace. kinda like Tekken 3. just an example not saying i want a Tekken 3 clone. that wouldn't be evolving if they went that route. and sometimes risks can be good as well as bad


This is EXACTLY what I am saying im not saying I want a Tekken 1 2 or 3 clone or I JUST want bounding removed. What i'm saying is I want change. There are many ways to change the style/feel of a game, from graphics, art/graphics direction/style, soundtrack, overall presentation,(from menus to ingame touches) Characters and gameplay many, many different ways.
User avatar
-speedkillz-

7th KYU 七級
 
Posts: 294
Joined: Fri Dec 10, 2010 12:48 am

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Ariesboy88 on Wed Mar 30, 2011 1:03 am

exactly. fresh it up a bit i don't see how that is a bad thing if done right imo
User avatar
Ariesboy88

MENTOR 師範代
 
Posts: 1740
Joined: Fri Feb 04, 2011 9:30 am
Location: Pennsylvania

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Cosmic_Castaway on Wed Mar 30, 2011 1:19 am

-speedkillz- wrote:Right guys I've enbolded ALL this quote specifically because It's the best post I've read on this thread. This guy really understands where I'm coming from and has clearly took the time to READ what I've said carefully.

If you just want people to agree with you, you could have just said that. No need to disguise it as lack of understanding. Plenty of people have already provided more than enough reasons to say, "Hey, Tekken Tag 2 looks really, really good, and could challenge the original in terms of quality".

Provided your intentions aren't just to make people think like you, I'd think you would realize that, after 5 pages of people "not reading", maybe the fault lies with you in your ability to convey your opinion.
User avatar
Cosmic_Castaway

Legendary Dark Knight
 
Posts: 6247
Joined: Wed Oct 27, 2010 7:47 pm
Location: Dynamic Entry, United States

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby -speedkillz- on Wed Mar 30, 2011 4:20 am

Cosmic_Castaway wrote:If you just want people to agree with you, you could have just said that. No need to disguise it as lack of understanding. Plenty of people have already provided more than enough reasons to say, "Hey, Tekken Tag 2 looks really, really good, and could challenge the original in terms of quality".

Provided your intentions aren't just to make people think like you, I'd think you would realize that, after 5 pages of people "not reading", maybe the fault lies with you in your ability to convey your opinion.


They're reading but probably not close enough because I've had ppl say to me "You just don't like bound" or "It's obvious you just care about dem graphics" or "If you don't like this game just play earlier titles you like so much"

but this is going off topic.....
User avatar
-speedkillz-

7th KYU 七級
 
Posts: 294
Joined: Fri Dec 10, 2010 12:48 am

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Cosmic_Castaway on Wed Mar 30, 2011 4:33 am

-speedkillz- wrote:They're reading but probably not close enough because I've had ppl say to me "You just don't like bound" or "It's obvious you just care about dem graphics" or "If you don't like this game just play earlier titles you like so much"

but this is going off topic.....

Not off-topic at all. All those points are correct. After all, you are presenting your opinion as fact. Thread title says it all.
User avatar
Cosmic_Castaway

Legendary Dark Knight
 
Posts: 6247
Joined: Wed Oct 27, 2010 7:47 pm
Location: Dynamic Entry, United States

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Tofma on Wed Mar 30, 2011 6:27 am

-speedkillz- wrote:
Tofma wrote:or the series could die. too much risk involved. its better to just go the easy way and not change everything. Look at BR, you say it's pretty much the same as 5 but it's still the #1 selling arcade game in japan.


Wasn't that same risk involved when changing Tekken 3 though?

Duh
Tofma wrote:Namco got lucky that T3 became the hit it was
User avatar
Tofma

GINGA BISHOUNEN!!
 
Posts: 5366
Joined: Fri Jun 19, 2009 8:48 pm
Location: Finland

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Kokoro on Wed Mar 30, 2011 6:32 am

Kicky wrote:
The90sKid wrote:Leave that ish to VF.

even VF is a bit far from realistic.
try fight club.


It still seems to be a lot more realistic than Tekken though.
Image
User avatar
Kokoro

Vanquisher 修羅
 
Posts: 4947
Joined: Wed Jun 09, 2010 11:08 pm

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby A G1ANT SQU1D on Wed Mar 30, 2011 6:40 am

Reno Raines wrote:Sure Tekken isn't a real fighting simulator, but it's grounded in reality to some extent. It has people in it punching eachother. It isn't just a bunch of white noise on your telly.


Using this logic, I could say that Super Mario Bros. is grounded in reality because plumbers exist.
JFDP: Just-Frame Dragon Punch

Image
FACT: Big Trouble in Little China is the best movie ever made. [panda1]
User avatar
A G1ANT SQU1D

4th KYU 四級
 
Posts: 562
Joined: Sat Nov 27, 2010 2:58 am
Location: Texas

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Razer on Wed Mar 30, 2011 10:13 am

A G1ANT SQU1D wrote:Ya, I can just feel the realism of Tekken when I pick Kuma and go to work.


[lol]

A G1ANT SQU1D wrote:Using this logic, I could say that Super Mario Bros. is grounded in reality because plumbers exist.


So do sexy Tae Kwon Do Koreans who pummel asses into the ground and think they're hot shit. But oh no that's besides the point, because you're only on about gameplay instead of seeing Tekken as a whole. And I echo what a dude said earlier, no way B!'s getting removed any time soon, so suck it up :/
Image
MikeBreezy92 wrote:
Voldomino wrote:Talk about big hitboxes ...
That's what she said :ho
User avatar
Razer

Emperor 皇帝
 
Posts: 18992
Joined: Mon Jan 18, 2010 4:05 am
Location: Australia

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby A G1ANT SQU1D on Wed Mar 30, 2011 2:32 pm

Razer wrote:So do sexy Tae Kwon Do Koreans who pummel ***** into the ground and think they're hot ****. But oh no that's besides the point, because you're only on about gameplay instead of seeing Tekken as a whole. And I echo what a dude said earlier, no way B!'s getting removed any time soon, so suck it up :/

I'm a tad confused. You seem to be quoting me as if I'm the one who's saying that Tekken is supposed to be "more realistic" and would like to see B! removed. Maybe you didn't get the sarcasm I implied in the posts that you quoted. Or maybe you're agreeing with me and I'm misunderstanding you. Let me make my position more clear.

A good portion of Tekken's roster consists of characters who's fighting styles are loosely based on real martial arts disciplines. However, that's where Tekken's ties to reality stop. To say that the game is grounded in reality because "people are punching eachother" or because "it's not just a bunch of white noise on your 'telly'" is absurd. It's literally the equivalent of me saying that Ninja Gaiden is grounded in reality because Ninjutsu is a real discipline and ninjas really did exist. Nevermind the demons and magic and the fact that Hayabusa breaks every law of physics that pertains to the capabilities of the human body. Fighting bears, Electric Wind God Fails, a man who can be thrown into a volcano and survive, devils, fighting "gods", the fact that you can punch someone and send them sailing into the air and the fact that Heihachi can grab someone and take them 6 feet into the air for a jumping powerbomb are all clear indications that Tekken is not supposed to be a realistic game in any true sense of the word "realistic". I find it strange that some people draw the line at "juggles being too long". So, you see, I'm not speaking only in terms of gameplay. I'm not the one who's saying that Tekken has a basis in reality in the first place, although I concede that the fighting styles of certain characters do pay homage to actual martial arts. Is it more "realistic" than, say, Street Fighter? Yes but that's not saying much. I don't want the B! system taken out. Maybe one day I would be okay with that proposal but, for now, I say let NAMCO see what they can do with this new mechanic and, to quote you, "suck it up".
JFDP: Just-Frame Dragon Punch

Image
FACT: Big Trouble in Little China is the best movie ever made. [panda1]
User avatar
A G1ANT SQU1D

4th KYU 四級
 
Posts: 562
Joined: Sat Nov 27, 2010 2:58 am
Location: Texas

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Reno Raines on Wed Mar 30, 2011 9:28 pm

Oh how this grinds my gears. I point out something people do that annoys me, and people do that thing that annoys me.

I should be more clear. My point is that reality isn't a binary thing. It's not black and white. Games and movies and stuff aren't totally exactly like "real life", but they aren't just random noise, or we wouldn't be able to tell what's going on. People categorise something as "not realistic", and therefore anything that people want in part because it's something they define as "realistic", it's wrong. This is a crock of balls. Tekken, and most good games and films and stuff, are some happy medium. Where the best balance is is subjective.

If the next Tekken looked like this,


,only with better graphics, would you be happy? If you answered "no", why would you not be happy?

People appear to be talking about "bounce" now. I don't have a problem with "bounce" in particular for aesthetic reasons. There are plenty of more ridiculous moves, and it's not a big deal. Bound does suck because it makes periods of inactivity even longer though.
Reno Raines

BEGINNER 入門生
 
Posts: 44
Joined: Sat Feb 12, 2011 1:59 pm

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Ehrgeiz on Wed Mar 30, 2011 10:21 pm

One place where Tag 2 would be better than Tag 1 is the online component. [mallet] Tag 1 didn't have online (neither did early PS2 games). So that is one place Bamco can work hard on so there can be no lags like there were in Tekken 6 and Dark Ressurction Online. Make the online mode more user friendly and have cross platform gameplay(xbox live users can play against PSN users). It would also be nice if the game can have offline 4 players multitap multiplayer gameplay that would definitly be fun to just play with three other friends with one of them as your Tag Team partner. They should also make a hub like there is in DOA 4. [mallet]
User avatar
Ehrgeiz

7th KYU 七級
 
Posts: 200
Joined: Fri Feb 11, 2011 10:22 pm
Location: Canada

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby A G1ANT SQU1D on Wed Mar 30, 2011 11:30 pm

Reno Raines wrote:Oh how this grinds my gears. I point out something people do that annoys me, and people do that thing that annoys me.

Oh, was I supposed to silence my opinions because they might annoy you? My bad, homes.

People categorise something as "not realistic", and therefore anything that people want in part because it's something they define as "realistic", it's wrong. This is a crock of balls.

No. I, for one, just don't get why so many people have this perception that Tekken is supposed to be realistic in the first place, just because it draws inspiration from true martial arts. If NAMCO decided to introduce things that would make Tekken more realistic, I would not object "just because". It would depend on what, exactly, they were planning to introduce/change.

If the next Tekken looked like this,
Spoiler: show

,only with better graphics, would you be happy? If you answered "no", why would you not be happy?

That video has embedding disabled, so it won't play. Luckily, I already have it on my favorites on YT so I've seen it already. I like to preview my posts before submitting them. It helps to avoid simple errors like that. Anyway, no, I wouldn't be happy if the next Tekken looked like that, with better graphics. However, it wouldn't be because the game is unrealistic. It would be because it's an underdeveloped piece of trash. I don't know how this video is relevant to the discussion. I see the point you are trying to make but it's ridiculous to ask anyone if they would be happy with a game that looks/plays like that.

Like I said, I have no preconcieved objections to NAMCO doing things to make the game feel a bit more realistic, whether we're speaking in terms of graphics or gameplay. It's just that I really never had it in my head that the game was supposed to be realistic in the first place.

Anyway, [offtopic] , I'm gonna go ahead and move on now.

Ehrgeiz wrote:One place where Tag 2 would be better than Tag 1 is the online component.

Good point.
JFDP: Just-Frame Dragon Punch

Image
FACT: Big Trouble in Little China is the best movie ever made. [panda1]
User avatar
A G1ANT SQU1D

4th KYU 四級
 
Posts: 562
Joined: Sat Nov 27, 2010 2:58 am
Location: Texas

Re: Tekken Tag 2 Won't Live Up To The Original, And Here's Why

Postby Razer on Thu Mar 31, 2011 12:13 am

OH MY GOD

OHHHH MY GOD RENO RAINES YOU WON

YOU WON SO HARD

I FORGOT ALL ABOUT THAT VIDEO
Image
MikeBreezy92 wrote:
Voldomino wrote:Talk about big hitboxes ...
That's what she said :ho
User avatar
Razer

Emperor 皇帝
 
Posts: 18992
Joined: Mon Jan 18, 2010 4:05 am
Location: Australia

PreviousNext

Return to Tekken Tag 2

Who is online

Users browsing this forum: No registered users and 2 guests