Evil_Gotenks wrote:They go hand in hand, but the most important aspect of replayabiltiy is the gameplay itself... Ok, it may have a nice soundtrack, but if the gameplay is horrible i won't force myself through the game just to hear the music... I'll buy the OST. Even if the gameplay is good and i love the music, i'll still buy the OST so i can listen to it without having to play the game
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I agree, of course if the gameplay is horrible I won't touch it ethier but if the visuals and presentation are bad i'll be put off by it equally as much.
Evil_Gotenks wrote:A good example of this is FF13. It's a very pretty game, but its gameplay isn't that great and it turned many fans of the FF series off that game. If it had great gameplay as well, am pretty sure alot more people would be willing to spend the time to plat that game. It has some good songs too (Will to Fight is one of my fav FF tracks ever) but that one song didn't keep me playing. I finished FF13 so i could say i finished it and then never touched the thing again
I agree that game was an absolute disgrace, again you're correct better gameplay would of made the game far superior but the game was still able to carry itself because it's incredible visuals. Just imagine if FF13 had it's visuals with the gameplay of FF7 or FF10.
I still strongly stand that it's a two man job and I think you agree with me
Evil_Gotenks wrote:PS, you should do well to remember that TTT was an arcade game first with PSX graphics...
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I do, and let me ask which game is better? people who say graphics, presentation and visual beauty dont matter (I'm not accusing you of this Gotenks) are just kidding themselves imo.
Melee_Sovereign wrote:Someone one this thread said "If it ain't broke, don't fix it.", and they're spot on correct. Change is a good thing, but it's not always necessary. Things shouldn't be changed in areas that don't need it.
I can't agree with this because then why did Tekken 3 drastically change from Tekken 1 and 2. Why did Tekken 4 drastically change from 3 and Tag? wasn't Tekken 3 pretty much considered a great, almost perfect game at the time? (It currently holds the highest Meta critic score) so according to you it shouldn't have never changed but it still changed in Tekken 4 then guess what Tekken 5 came along and changed things again. The CORE gameplay is still Tekken but those titles presented enough change to keep things FRESH.
Melee_Sovereign wrote:And it sounds like the person who wrote the article is another one of those people who can't be satisfied. Tekken 6 is a significant change from Tekken 5. It is much more juggle oriented, but now this cat is complaining about long juggles. He wanted change, but he doesn't like what was changed. As I said before, people should really consider what myst fans diwant.
I completely disagree with this 100% Tekken 6 was TOO simillar to Tekken 5 it's simply just a variation of it's gameplay engine with bounding to have more juggles theres a few new animations here and there which i think look quite bad. The art style and direction looks to simillar to Tekken 5 also, its basically Tekken 5 Next Gen as like to call it. I'm basically burnt out on this gameplay style and art direction/style
Melee_Sovereign wrote:Where Tekken does need change is making each character less generic, but then again, I don't even know how much people actually care about that either.
I agree i'd love to see this myself
Melee_Sovereign wrote:I do agree about graphics. I'm someone who cares about graphics. I just don't think that ****'s gonna happen, therefor, I don't think it's worth mentioning. Namco knew they were making Tekken 6 have bad graphics. The arcade version had the best graphics. It ran at 720p and had better textures than any other version. But, nooooooo..... let's make both console versions of the game equal and tone down the resolution to 5 something p and make the game look like crap! AFAIK, this is the first time an arcade Tekken game looked better than it's console version.
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I cried too....
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