
Authors: Yip and ZRM
Juggle #1 - uf+4; f+1+2 B! d/f+1; 1+2,2; f+1+4
= higher dmg than juggle #2
ofcourse negative side no wall carry or oki from that juggle, and only hits if on axis.
Juggle #2 - uf+4; 1+2,2; d+2 B! d/f+1; f+2,1
= great wall carry.
if f+2,1 carrys opponent to wall, run up and do stomps (d+44...)
Juggle #3 - uf+4; 1+2,2; d+2 B! d/f+1; air-GS
= high dmg (prolly better than juggle #1)
= great position
AK is in a position that gives you great followups depending on what you expect your opponent to do.