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TEKKEN NATION
ARMOR KING'S STRATS

Basic Combos And Juggles

Authors: Yip and ZRM

Juggle #1 - uf+4; f+1+2 B! d/f+1; 1+2,2; f+1+4
= higher dmg than juggle #2
ofcourse negative side no wall carry or oki from that juggle, and only hits if on axis.

Juggle #2 - uf+4; 1+2,2; d+2 B! d/f+1; f+2,1
= great wall carry.
if f+2,1 carrys opponent to wall, run up and do stomps (d+44...)

Juggle #3 - uf+4; 1+2,2; d+2 B! d/f+1; air-GS
= high dmg (prolly better than juggle #1)
= great position
AK is in a position that gives you great followups depending on what you expect your opponent to do.

More Juggles
DU, DU, d/f+1, f+1+2. Is anything guaranteed after this? Maybe d/f+1 to more juggles?

I've see people on youtube using DU, f+1+2, d/f+1, 1+2,2, f+1+4 but executing two DU is soo much cooler.